The engine sucks
I had some expectations for a game like this.
You do a less than satisfactory job in the game.
The collision detection is horrible, whether it's death by a hawk a couple pixels away or trying to a "vertical bypass jump" and hitting an invisible block. Or slipping through a 'solid' block from the side.
Aside from engine problems problems, there was the simple fact that YOU COULD NOT ACTUALLY CONTROL YOUR JUMPS! There was only one jump height! And it was highly annoying to be stuck with that. A good platformer gives you the ability to make jumps of different heights! Look at Super Mario, Megaman, Metroid! You could make tiny jumps AND still make a ridiculously big one.
Jumping aside, a handful of level designs were quite evil. Level 25 is where I ended up stuck. Though I do freely admit that I am not the best platformer, it had some incredibly irritating timing, along with a few others.
Decent job, but you should be able to make a less glitchy engine for it. Really the only big problem is the engine. Improve that and the game would be fine.
Ok, not so awesome....
I don't think that the game was the greatest. There could easily be some improvements to it.
The main problem is the the cars' hit box and the responsiveness of the space bar. Where I'm getting hit seems to be far out from where the car actually is. And the space bar (even when holding it down waiting for cars) seems not nearly responsive enough for a game like this.
It was a somewhat ok game, but not really anything to be amazed with.
I found the game incredibly easy. You should have your enemies come in greater numbers and maybe you could add different enemies as well. Ones that are stronger, faster, etc. As for graphics, I found the graphics to be dull. But that's mainly because of the lack of a background, I'm ok with the simple graphics of the ships.
Sound, either sound effects or music, would be a greater improvement.
Anyway, you got a good base for something better here.
I have to say, I really do like this piece.
What I find most interesting about it is that while still being a spacy and almost adventurous sounding piece, it also combines that of a kind of RPG like town theme. It ends up very much like that of the music of a stage of Mario Galaxy. If anything it certainly gives off a planetary feel.
Though it some places it does seem like too many instruments are going at once. It doesn't detract much from the piece as a whole, but is noticeable.
Thanks a lot for the feedback. :)
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